Song Creation Strategy for BIAB
This is the song generation strategy that works best for me.
1. Generate the song using BIAB
2. Mix or sequence them with Real Band or your fave such as Sonar or Audacity or Audition
Within BIAB
1. Create three templates Part 1, Part 2, Part 3
All to be generated ONE FILE per TRACK
2. Part 1 is for all the instruments except Melody and Solo. For example, the Bass, Piano, Guitar, Strings and Drums. These are your rhythm section. You dont need to change this often so it is better to put them as a group in Part 1.
3. Part 2 is a template based on Part 1 but this time, mute all other instruments except Melody. Why? Because this is where your need to experiment (no need to wait for that slow generating RealTracks. for example you use BIAB to generate a Melody.
(Note: if you want to add more tracks not accommodated in Part 1; you may also do that here. For example you want to add some Wind instruments or Strumming or Solo)
4. Part 3 is only the Soloist part. Why? same reason as melody.You want to experiment in Soloist till you best one without waiting for RealTracks that slows you down.
(Note: if you want to add more tracks not accommodated in Part 1; you may also do that here. For example you want to add some Wind instruments or Strumming or Solo)
5. Rename each track so that you will not confused (so many "melody" or "piano" names can confuse you.
6. Open all of them in your favorite Real Band or Cool Edit or Sonar etc...then mix all of them or part of them etc.. you can create different versions of the song (without piano, without electric).. Note that the Part 1, Part 2, Part 3 can give you so many channels to for different instruments and all of these tracks can be opened by Sonar and you can create different versions of your song in your sequencer.
6. And there's your song. Once you have the basic tracks, you can experiment with Part 2 and Part 3 for the best melody and solo. (NO NEED TO change everything.)
Issues about PANNING
I think this is what happens"
Case 1: When you generate the tracks on a PER FILE PER TRACK basis as part of generation of the BIAB song, then the PANNING is maintained. That is, if you use Sequencer to open them separately, their sounds, volume and pan are already embedded in each, and when you play them together as if you come to the original rendered song.
Case 2: When you generate ONLY a single TRACk (not part of the process of generating the entire song) then you get DEAD CENTER pan of that TRACK you generated.
Now, it is up to you. I find it best to PAN them at BIAB so I dont have to experiment too much about their PANNING in sonar or in Audacity. However, it is up to you.
Sound Levels: Do your final mixdown to 3dB levels. Now, if you want to master them at a higher volume (3dB is not loud enough for your iPod),
- then you do a PEAK LIMIT effect (in Sonar or Real Ban) (the logic of PEAK LImit is somewhere in Google),
- and then after that you can increase the GAIN.
(the PEAK limit is an important step to prevent distortions when you apply the gain)
Im not saying im correct in all items but hope this will save you some repetitive work.
Sunday, May 31, 2009
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